💡 Research Paper Examples on Entertainment
- Emirates Airlines' Entertainment Project Management
This paper determines Emirates Airline`s strategies that it has been using to achieve its current success and how it can deal with the issues that are affecting its employees.
- Entertainment in the Workplace & Employee Productivity
This article explores how G-Power software can help investigate the impact of entertainment in the workplace on employee productivity and organizational productivity.
- Streaming Entertainment: Netflix and Amazon Prime Video
This paper will outline and compare the main features as well as the technical characteristics of the two platforms: Netflix and Amazon Prime Video.
- Writing for Entertainment Shows: Pros and Cons
One should be aware that writing with the purpose of entertainment instead of informing has several advantages and disadvantages.
- Yas Entertainment Island's Strategic Group Map
Creation of the Abu Dhabi Yas Entertainment Island is based on four strategic principles of environment, society, economy, and culture.
- Harrah's Entertainment Inc.'s Strategic Management
This is a report on Harrah's Entertainment Inc. and its strategic position on the market. The company owns casinos, hotels, and golf courses.
- How Entertainment Television Shapes Social Values and Beliefs
This paper will discuss how the themes highlighted in the Sex and the City television series and how the series contributes in shaping social values and beliefs.
- Intellectual Property Rights in Entertainment. Market Research
The aim of this research will therefore be to draw a relationship between the use and the ownership of intellectual property rights in the entertainment industry.
- Social Media for the Purpose of Knowledge, Entertainment, and Communication
Almost all people, especially the representatives of young generations, consider their smartphones and laptops to be an integral and rather significant part of their life.
- Radio, Need for Entertainment and Impact on Society
The first major effect of the introduction of radio is that the time spent and distances covered during the passing of information from one place to another was greatly reduced.
- 1st Entertainment Paintball Company in Saudi Arabia
1st Entertainment Company specializes in service for paintball. This is the first paintball business in Saudi Arabia, a new local trend and the exchange of international culture.
- Marvel Entertainment Case
The core idea of Marvel’s strategy reflects the foundation of the company business. In the company’s comic books, the main heroes emerge frequently in each other’s storyline.
- Children Entertainment in the UK
Children in the United Kingdom should be offered the right of entertainment as in Japan and other developed countries.
- Pop Culture, Entertainment and Media Representation
This paper reviews three articles: Medhurst's “Batman, Deviance, and Camp,” McBride and Bird’s “From Smart Fan to Backyard Wrestler,” and Kidd's “Methodology Moment.”
- Media and Entertainment Culture: The Vehicle for Democracy and Civic Engagement
The paper argues that media and entertainment culture can effectively influence and promote democracy and civic engagement through the power of storytelling and progress.
- Influences of the Visual Entertainment Media
The television is the most influential entertainment tool. The television reports various events around the globe, which influence the culture of various American communities.
- Entertainment City Project in Saudi Arabia
The project objective includes building an entertainment city with an area of 334 square kilometers not far from Riyadh, the capital city. The place will provide facilities for recreation, culture, and sport.
- Virtual Advertising and Entertainment
The article is mainly a brief detailing of how advertising has in recent years switched from the traditional media that is, broadcast and print.
- Netflix: Entertainment Company's Analysis
Netflix is an entertainment company that is mostly focused on streaming media (films, TV series), producing media, and distributing media online.
- Reflection on Photography: An Art Piece or Mass Entertainment?
It is important to define whether sphere of photography is only for professionals or, on the contrary, for the users of Instagram, travelers, and amateurs.
- Animation: Ingredient of the Entertainment Industry
One of the greatest ingredients to the entertainment industry is animation. It forms the success factor behind giant entertainment houses such as Disney and Warner Brothers.
- Branded Entertainment in Coca-Cola Company
This paper provides the definition of branded entertainment and describes how the branded entertainment approach is used at Coca-Cola.
- Prime Time Ideology: The Hegemonic Process in Television Entertainment
The concept waylays the interrelations on how televised messages are relayed via the dominant system prevailing labor structures and the ideology of the hegemony process.
- Entertainment Industry in India
The entertainment industry in India is currently facing a crisis. The number of dancers is getting lower, this is why the industry starts actively looking for talents today.
- Flying Cars: Necessity or Entertainment?
The document discusses the advantages and disadvantages of flying cars, their benefits and the importance of creating them.
👍 Good Entertainment Essay Samples for College
- Feasibility Study on Children’s Entertainment Centre
The UAE business centre provides vast business opportunities to both local and foreign investors planning to invest in the UAE region.
- Regal Entertainment Group: Strategic Management Analysis
Regal Entertainment Group is considered to be the American chain in the theater industry development of the country.
- “The Entertainment Village” Business Plan
This business plan provides details for investors on all the operational and start-up features of “The Entertainment village”.
- The Walt Disney Company: The Entertainment King
The case of the Walt Disney Company reveals how organizations could have a diverse set of businesses as part of their strategic plans.
- Sony Netbooks for Education and Entertainment
Sony netbooks are frequently used by many people around the globe. Sony netbooks help to make an academic life of every student easier and fascinating.
- The Preservation of Our Cultural Heritage: Music for Entertainment and Communication
The article considers music as a cultural heritage of mankind and points out the need to make efforts to preserve it and pass it on to future generations.
- Entertainment Types in Western Culture
Any kind of entertainment has two purposes: on the sociological side, it helps in bringing people together and on the psychological side, it provides pleasure.
- Minstrel Shows History: American Form of Racist Entertainment
Minstrel Shows performances were mocking African-Americans on the basis of common prejudices and stereotypes, such as them being, allegedly, lazy, ignorant, immoral, or cowardly.
- Disney Movies as a Part of Childhood Entertainment
The movies taught children about friendship, love, family, how to do the right thing, as well as the importance of having some fun.
- Global Sports and Entertainment: Internationalization of the Sports Industry
With the rise in the global sport and entrainment value, the environment of sport has become much more inclusive and accepting of people of different backgrounds and capabilities.
- How Mass Media and Entertainment Influences Our Culture
This paper seeks to examine exactly the impact the mass media and entertainment have on modern American culture and society.
- Virtual Advertising & Entertainment Company's Marketing
This paper will discuss the marketing strategy that will be adopted by the Virtual Advertising and Entertainment company.
- The Use of Animals in Entertainment
In this paper, the position which denies the right to continue animals’ use for entertainment purposes is taken.
- Entertainment and Sports Programming Network Platform
Entertainment and Sports Programming Network (ESPN) is considered to be the largest and the most influential multimedia. ESPN receives over ten thousand of requests per second.
- Novels Remain a Valuable Form of Entertainment and Art in Our Current Society
This paper aims to prove that novels represent an irreplaceable type of media that must be supported continuously.
- S.W.O.T. Analysis for the Blockbuster Entertainment
One of the strengths of Blockbuster Entertainment is its collection and it consists of the very best of movies from the leading production companies.
- World Wrestling Entertainment
WWE is a leading global company that deals in professional wrestling. It has experienced a considerable decline in the number of fans and revenues over the past years.
- The Impact of New Media and Social Networking on the Entertainment Industry
The major objective of the essay is to determine how social networking and new media have impacted the entertainment industry in general and the filmmaking industry in particular.
- Social Networking Games and Value of Entertainment
Social Networking Games are games that take advantage of the human psychology. Its popularity provides evidence that sunk cost fallacy and loss aversion stands true.
- Stop Disasters Game: Learning, Entertainment, or Both?
It is worth mentioning that the game seems to be informative in helping the player understand how to get prepared for natural calamities.
- Merlin Entertainment Company's Talent Management
This paper provides an overview of one of the competitive companies involved in the hospitality industry in the United Kingdom, Merlin Entertainments Group.
- Egyptian Art: A Form of Entertainment or a Source of Purpose
A continual interest in the secrets of ancient times happens mainly because Egyptian architecture and paintings have always carried a functional purpose.
- Development of the Esports Entertainment Industry
Esports became an increasingly global entertainment sphere that brings millions of users online. It is expected that 500 million people will become involved in esports in 2020.
- Walt Disney Company: Entertainment Legacy
Despite all these achievements Walt Disney has encountered a lot of resistance from people who argued that some of its films had sexually explicit content.
- Blizzard Entertainment: Analysis and Evaluation
The challenges faced by Blizzard can be categorized into two groups: short-term financial challenges and long-term sustainability issues.
- The Film as Art and Entertainment
Recognizing dangers associated with the film should not push viewers away from the film industry but instill a desire to enter into the film industry with an educated mind.